Mapedit Keys

2D mode a3D modeaTile selectatricks groupadialog

 
2D mode
Global
2D
   
A
Zoom in
Z
Zoom out
A+Z
Zoom out slow (when zoomed in over halfway)
Arrows
Move white arrow
numpad 7/9
Strafe left/right
Scroll lock

Position brown arrow (player start)

G
Grid size, cycle through sizes
L Grid locking toggle off/on
F7 Trace outgoing trigger from this sector
F8 Trace outgoing trigger from this wall/sprite
Alt+F7 Trace incoming trigger to this sector
Alt+F8 Trace incoming trigger to this wall/sprite
F122 Screenshot
Alt+F5 Dialog screen for sector properties
Alt+F6 Dialog screen for wall/sprite properties
F52 Display sector properties
F62 Display wall/sprite properties
Rshift+mouse Select group of nodes, hold key and use mouse to draw box, then hold a node and move.
Press Rshift again to exit
Ralt+mouse Group sectors (more info at bottom of page)
Alt+F1 Micro scroll right
Alt+F2 Micro scroll left
Alt+F3 Micro scroll down
Alt+F4 Micro scroll up
Ctrl+T Toggle display of tags
numpad Enter Switch to 3D mode
Ctrl+Home Locate sprite#
Numlock Displays the maximum size of all X-objects
Esc+ Menu
   
Sector
2D
   
Space
Draw nodes to create a sector
Backspace Delete last node while creating sector
J Join sector with adjacent one
H Hi-tag, enter value
Alt+S
Create split sector
T Lo-tag (same as Type#), enter value
P Set ceiling and floor palette
Tab Display properties
Rctrl+Del Delete white sector or turn a red sector into a white one (null-space)
   
Wall
2D
   
B
Block red wall
Shift+B
Block red wall one-side
C Create circle half from wall, mouse sets diameter,
+/- to increase/decrease the amount of nodes
K Mark wall, cycle through blue/green/off
M Maskable wall, only set (remove in 3D)
Alt+F Set first wall
Alt+S Create red sector
Alt+H Hi-tag, enter value
Alt+T Lo-tag (same as Type#), enter value
Alt+X Align sector to this wall (for dynamic slope)
Enter Check highlighted line pointers
Insert Insert node
   
Sprite
2D
   
B
Block
D Sprite detail level, enter value
E Sprite status list, enter value
I Invisibility, toggel on/off
K Mark sprite, cycle through blue/green/off
O Push sprite to nearest wall
S Insert sprite
Del Delete sprite
Ctrl+H Hitscan
Alt+H Hi-tag, set value
Alt+T Lo-tag (same as Type#), set value
</> Set angle (0-2047), +Shift for finestep
[/] Set angle (0-32767 and negative), +Shift for finestep
   
 
3D mode
   
Global
3D
   
A
Jump
Z
Crouch
Shift+A
Jump higher
Shift+Z
Crouch lower
Ctrl+A Pan down
Ctrl+Z Pan up
Arrows Move, +Shift to move faster, +Ctrl to strafe
numpad 7/9 Strafe left/right
D Depth cueing, hold down and use +/-
G Gamma correction, hold down and use +/-
Tab Copy tile+shade+Xsector/Xwall properties
Enter Paste tile+shade+palette
Ctrl+Enter Paste tile
Shift+Enter Paste shade+palette
Ctrl+Alt+Enter Paste tile (all walls in sector)
Ctrl+Shift+Enter Paste shade (all walls in sector)
Lalt+Enter Paste Xsector/Xwall properties
Caps lock Set Zmode
Ctrl+F View fog, toggle on/off, palette must be 1
F2 Set initial state, toggle on/off
F3 Check OFF state
F4 Check ON state
F10 Sector tricks (more info at bottom of page)
F11 Global panning, toggle off/on
F12 Beeps, toggle off/on
U Visibility, set all sectors to 0
W Waveform, set lighting wave
Alt+G View palette, cycles through 5 palettes
Alt+O Options, see Sector Group at bottom of page
Shift++/- Phase, set lighting phase
Ctrl++/- Amplitude, set lighting amplitude
Ralt++/- Visibility, set sector visibility
   
Floor/Ceil
3D
   
E Expand, toggle on/off
F Flip tile, x in 4 directions
L
Force floor shade, sky parallax must be set
P Parallax, toggle on/off
Ctrl+P Parallax type, cycle through 3 types
Lalt+P Set palette, enter value (1-14)
R Relative, align texture with first wall
V Select Tile (more info at bottom of page)
Page up Move floor/ceil up/down, +Shift for finestep
Page Down Move floor/ceil down/up, +Shift for finestep
Ctrl+Pg. up/Pg. dn Align floor/ceiling level with adjacent floor
Lalt+Pg. up/Pg. dn Height off ceiling/floor, enter value
numpad - Shade darker
numpad + Shade lighter
numpad 0 Shade reset
Ctrl+numpad - Shade maximum
Ctrl+numpad + Light maximum
F2 Set intial state, on/off
F3 Check OFF state (if set)
F4 Check ON state (if set)
Alt+F3 Set OFF state
Alt+F4 Set ON state
] Slope down, +Shift for finestep
[ Slope up, +Shift for finestep
\ Slope reset
numpad 4 Pan west
numpad 6 Pan east
numpad 2 Pan north
numpad 8 Pan south
/ Pan reset
   
Wall
3D
   
B
Block
F Flip tile
H Hitscan
M Maskable wall, toggle on/off
Rshift+M Maskable wall one-sided, toggle on/off
O Orientation, toggle pegged to floor/ceiling
V Select tile (more info at bottom of page)
F Flip tile, cycle through x,xy,y,normal
. Align tiles
Alt+F First wall
Alt+X Align sector to this wall (for dynamic slope)
1 One-way flag
2 Bottom swap flag
Lalt+P Set palette, enter value (1-14)
numpad 4 Decrease Xrepeat
numpad 6 Increase Xrepeat
numpad 2 Decrease Yrepeat
numpad 8 Increase Yrepeat
Ctrl+numpad 4

Decrease Xpanning

Ctrl+numpad 6 Increase Xpanning
Ctrl+numpad 2 Decrease Ypanning
Ctrl+numpad 8 Increase Ypanning
/ Tile pan and repeat reset
numpad - Shade darker
numpad + Shade lighter
numpad 0 Shade reset
Ctrl+numpad - Shade maximum
Ctrl+numpad + Light maximum
   
Sprite
3D
   
B
Block
D Detail level, enter value
Alt+D Clip distance
F Flip tile, cycle through x,xy,y,normal
H Hit tag
I Invisibility, toggle on/off
L Shade equalizer (???)
O Push sprite to nearest wall
R Rotate, cycle through wall, floor, face type
S Insert sprite
T Translucency, cycle through 3 types
V Select tile (more info at bottom of page)
/ Reset x/y repeat
1 one-sided flag, toggle on/off
Alt+S Insert sprite from menu
Del Delete sprite
Lalt+P Set palette, enter value (1-14)
Ctrl+H Hit tag
</> Angle, set wall, floor or enemy sprite angle
Ctrl+Page Up Push sprite to ceiling
Ctrl+Page Down Push sprite to floor
numpad 4 Decrease Xrepeat
numpad 6 Increase Xrepeat
numpad 2 Decrease Yrepeat
numpad 8 Increase Yrepeat
Ctrl+numpad 4 Decrease Xoffset
Ctrl+numpad 6 Increase Xoffset
Ctrl+numpad 2 Decrease Yoffset
Ctrl+numpad 8 Increase Yoffset
numpad - Shade darker
numpad + Shade lighter
numpad 0 Shade reset
Ctrl+numpad - Shade maximum
Ctrl+numpad + Light maximum
 

Tile selection
   
Arrows Move around
Enter Select tile
G Goto tile, enter value
Home Go to first tile
numpad / Zoom in, less tiles per page but bigger
numpad * Zoom out, more tiles per page but smaller
Page up /Page down Show prev/next amount of tiles
V Go to all tiles screen
CAPS LOCK
Toggle numbers off/on
 

Sector tricks
 
First select a group of sectors by drawing a box around it in 2D mode with R.ALT+MOUSE
 

Example;

- 10 small rectangular sectors are created and then selected with group box.
- In 3D mode, while pointing at the ceiling, press F10.
- Enter a value of 16 and click Step Height button.

This will create a ceiling with steps of 16 units going up.
If it is needed to reset, simply enter a value of 0 and press Step Height again.
So a positive value is always up, a negative is down.

It is also possible to do the same with the Light Phase (if set) of multi sectors.

 

Sector group
 
2D
 
< Rotate right, +Shift for finestep
> Rotate left, +Shift for finestep
Insert Stamp
Ctrl+Del Delete all contents and exit
Ralt Exit
 
3D
 
Alt+O Clean multiple sectors of Xproperties
Ralt++/- More or Less visible
 
 
In 3D mode, all selected sectors can be sloped and shaded simultaniously
as well as changing the level of floors or ceilings (seperately).

In 2D mode, it is possible to load a map and paste the selection into it.

Dialog
 
Arrows L / R Move up/down through parameters
Arrows U / D Increase/decrease value
Page U / D Increase/decrease value by 10
0-9 Enter numeric parameter value
Space Set/clear checkbox
Backspace Delete numeric value in decimal steps
F10 Next available channel while cursor at RX/TX
Pre-listen sound while cursor in data field
Enter Confirm changes and exit
Esc Exit without changes
 

 

 

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