Global |
2D
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A
|
Zoom in |
Z
|
Zoom out |
A+Z
|
Zoom out slow (when zoomed in over
halfway) |
Arrows
|
Move white arrow |
numpad 7/9
|
Strafe left/right |
Scroll lock |
Position brown arrow (player start)
|
G
|
Grid size, cycle through sizes |
L |
Grid locking toggle off/on |
F7 |
Trace outgoing trigger from this
sector |
F8 |
Trace outgoing trigger from this
wall/sprite |
Alt+F7 |
Trace incoming trigger to this
sector |
Alt+F8 |
Trace incoming trigger to this
wall/sprite |
F122 |
Screenshot |
Alt+F5 |
Dialog screen for sector properties |
Alt+F6 |
Dialog screen for wall/sprite
properties |
F52 |
Display sector properties |
F62 |
Display wall/sprite properties |
Rshift+mouse |
Select group of nodes, hold key and
use mouse to draw box, then hold a node and move.
Press Rshift again to exit |
Ralt+mouse |
Group sectors (more info at bottom
of page) |
Alt+F1 |
Micro scroll right |
Alt+F2 |
Micro scroll left |
Alt+F3 |
Micro scroll down |
Alt+F4 |
Micro scroll up |
Ctrl+T |
Toggle display of tags |
numpad Enter |
Switch to 3D mode |
Ctrl+Home |
Locate sprite# |
Numlock |
Displays the maximum size of all
X-objects |
Esc+ |
Menu |
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Sector
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2D
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Space
|
Draw nodes to create a sector |
Backspace
|
Delete last node while creating
sector |
J |
Join sector with adjacent one |
H |
Hi-tag, enter value |
Alt+S
|
Create split sector |
T |
Lo-tag (same as Type#), enter value |
P |
Set ceiling and floor palette |
Tab |
Display properties |
Rctrl+Del |
Delete white sector or turn a red
sector into a white one (null-space) |
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Wall
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2D
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B
|
Block red wall |
Shift+B
|
Block red wall one-side |
C |
Create circle half from wall, mouse
sets diameter,
+/-
to increase/decrease the amount of nodes |
K |
Mark wall, cycle through
blue/green/off |
M |
Maskable wall, only set (remove in
3D) |
Alt+F |
Set first wall |
Alt+S |
Create red sector |
Alt+H |
Hi-tag, enter value |
Alt+T |
Lo-tag (same as Type#), enter value |
Alt+X |
Align sector to this wall (for
dynamic slope) |
Enter
|
Check highlighted line pointers |
Insert
|
Insert node |
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Sprite
|
2D
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B
|
Block |
D |
Sprite detail level, enter value |
E |
Sprite status list, enter value |
I |
Invisibility, toggel on/off |
K |
Mark sprite, cycle through
blue/green/off |
O |
Push sprite to nearest wall |
S |
Insert sprite |
Del |
Delete sprite |
Ctrl+H |
Hitscan |
Alt+H |
Hi-tag, set value |
Alt+T |
Lo-tag (same as Type#), set value |
</> |
Set angle (0-2047), +Shift
for finestep |
[/] |
Set angle (0-32767 and negative), +Shift for finestep |
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Global
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3D
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A
|
Jump |
Z
|
Crouch |
Shift+A
|
Jump higher |
Shift+Z
|
Crouch lower |
Ctrl+A |
Pan down |
Ctrl+Z |
Pan up |
Arrows |
Move, +Shift
to move faster, +Ctrl to
strafe |
numpad 7/9 |
Strafe left/right |
D |
Depth cueing, hold down and use +/- |
G |
Gamma correction, hold down and use
+/- |
Tab |
Copy tile+shade+Xsector/Xwall
properties |
Enter |
Paste tile+shade+palette |
Ctrl+Enter |
Paste tile |
Shift+Enter |
Paste shade+palette |
Ctrl+Alt+Enter
|
Paste tile (all walls in sector) |
Ctrl+Shift+Enter
|
Paste shade (all walls in sector) |
Lalt+Enter |
Paste Xsector/Xwall properties |
Caps lock |
Set Zmode |
Ctrl+F |
View fog, toggle on/off, palette
must be 1 |
F2 |
Set initial state, toggle on/off |
F3 |
Check OFF state |
F4 |
Check ON state |
F10 |
Sector tricks (more info at bottom
of page) |
F11 |
Global panning, toggle off/on |
F12 |
Beeps, toggle off/on |
U |
Visibility, set all sectors to 0 |
W |
Waveform, set lighting wave |
Alt+G |
View palette, cycles through 5
palettes |
Alt+O |
Options, see Sector Group at bottom
of page |
Shift++/- |
Phase, set lighting phase |
Ctrl++/- |
Amplitude, set lighting amplitude |
Ralt++/- |
Visibility, set sector visibility |
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Floor/Ceil
|
3D
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E |
Expand, toggle on/off |
F |
Flip tile, x in 4 directions |
L
|
Force floor shade, sky parallax must
be set |
P |
Parallax, toggle on/off |
Ctrl+P |
Parallax type, cycle through 3 types
|
Lalt+P |
Set palette, enter value (1-14) |
R |
Relative, align texture with first
wall |
V |
Select Tile (more info at bottom of
page) |
Page up
|
Move floor/ceil up/down, +Shift
for finestep |
Page Down |
Move floor/ceil down/up, +Shift
for finestep |
Ctrl+Pg. up/Pg.
dn |
Align floor/ceiling level with
adjacent floor |
Lalt+Pg. up/Pg.
dn |
Height off ceiling/floor, enter
value |
numpad - |
Shade darker |
numpad + |
Shade lighter |
numpad 0 |
Shade reset |
Ctrl+numpad
- |
Shade maximum |
Ctrl+numpad
+ |
Light maximum |
F2 |
Set intial state, on/off |
F3 |
Check OFF state (if set) |
F4 |
Check ON state (if set) |
Alt+F3 |
Set OFF state |
Alt+F4 |
Set ON state |
] |
Slope down, +Shift
for finestep |
[ |
Slope up, +Shift
for finestep |
\ |
Slope reset |
numpad 4 |
Pan west |
numpad 6 |
Pan east |
numpad 2 |
Pan north |
numpad 8 |
Pan south |
/ |
Pan reset |
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Wall
|
3D
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B
|
Block |
F |
Flip tile |
H |
Hitscan |
M |
Maskable wall, toggle on/off |
Rshift+M |
Maskable wall one-sided, toggle
on/off |
O |
Orientation, toggle pegged to
floor/ceiling |
V |
Select tile (more info at
bottom of page) |
F |
Flip tile, cycle through
x,xy,y,normal |
. |
Align tiles |
Alt+F |
First wall |
Alt+X |
Align sector to this wall (for
dynamic slope) |
1 |
One-way flag |
2 |
Bottom swap flag |
Lalt+P |
Set palette, enter value (1-14) |
numpad 4 |
Decrease Xrepeat |
numpad 6 |
Increase Xrepeat |
numpad 2 |
Decrease Yrepeat |
numpad 8 |
Increase Yrepeat |
Ctrl+numpad
4 |
Decrease Xpanning
|
Ctrl+numpad
6 |
Increase Xpanning |
Ctrl+numpad
2 |
Decrease Ypanning |
Ctrl+numpad
8 |
Increase Ypanning |
/ |
Tile pan and repeat reset |
numpad -
|
Shade darker |
numpad +
|
Shade lighter |
numpad 0
|
Shade reset |
Ctrl+numpad
- |
Shade maximum |
Ctrl+numpad
+ |
Light maximum |
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Sprite
|
3D
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B
|
Block |
D |
Detail level, enter value |
Alt+D |
Clip distance |
F |
Flip tile, cycle through
x,xy,y,normal |
H |
Hit tag |
I |
Invisibility, toggle on/off |
L |
Shade equalizer (???) |
O |
Push sprite to nearest wall |
R |
Rotate, cycle through wall, floor,
face type |
S |
Insert sprite |
T |
Translucency, cycle through 3 types
|
V |
Select tile (more info at bottom of
page) |
/ |
Reset x/y repeat |
1 |
one-sided flag, toggle on/off |
Alt+S |
Insert sprite from menu |
Del |
Delete sprite |
Lalt+P |
Set palette, enter value (1-14) |
Ctrl+H |
Hit tag |
</> |
Angle, set wall, floor or enemy
sprite angle |
Ctrl+Page Up |
Push sprite to ceiling |
Ctrl+Page Down |
Push sprite to floor |
numpad 4 |
Decrease Xrepeat |
numpad 6 |
Increase Xrepeat |
numpad 2 |
Decrease Yrepeat |
numpad 8 |
Increase Yrepeat |
Ctrl+numpad
4 |
Decrease Xoffset |
Ctrl+numpad
6 |
Increase Xoffset |
Ctrl+numpad
2 |
Decrease Yoffset |
Ctrl+numpad
8 |
Increase Yoffset |
numpad -
|
Shade darker |
numpad +
|
Shade lighter |
numpad 0
|
Shade reset |
Ctrl+numpad
- |
Shade maximum |
Ctrl+numpad
+ |
Light maximum |
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Arrows |
Move around |
Enter |
Select tile |
G |
Goto tile, enter value |
Home |
Go to first tile |
numpad /
|
Zoom in, less tiles per page but
bigger |
numpad *
|
Zoom out, more tiles per page but
smaller |
Page up /Page down |
Show prev/next amount of tiles |
V |
Go to all tiles screen |
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Toggle numbers off/on |
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First select a group of sectors
by drawing a box around it in 2D mode with R.ALT+MOUSE |
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Example;
- 10 small rectangular sectors are created and then
selected with group box.
- In 3D mode, while pointing at the ceiling, press F10.
- Enter a value of 16 and click Step Height button.
This will create a ceiling with steps of 16 units going
up.
If it is needed to reset, simply enter a value of 0 and
press Step Height again.
So a positive value is always up, a negative is down.
It is also possible to do the same with the Light Phase
(if set) of multi sectors.
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2D |
|
< |
Rotate right, +Shift
for finestep |
> |
Rotate left, +Shift
for finestep |
Insert
|
Stamp |
Ctrl+Del |
Delete all contents and exit |
Ralt |
Exit |
|
3D |
|
Alt+O |
Clean multiple sectors of
Xproperties |
Ralt++/- |
More or Less visible |
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In 3D mode, all selected
sectors can be sloped and shaded simultaniously
as well as changing the level of floors or ceilings
(seperately).
In 2D mode, it is possible to load a map and paste the
selection into it. |
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Arrows L / R
|
Move up/down through parameters |
Arrows U / D
|
Increase/decrease value |
Page U / D |
Increase/decrease value by 10 |
0-9 |
Enter numeric parameter value |
Space |
Set/clear checkbox |
Backspace |
Delete numeric value in decimal
steps |
F10 |
Next available channel
while cursor at RX/TX
Pre-listen sound while cursor in data field |
Enter |
Confirm changes and exit |
Esc |
Exit without changes |
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