SEQ ID listing

To edit SEQ files you best download QAVSEQ SUITE 1.0
When done editing, save the file under a custom name.

Then open NOTEPAD and create a BLD.RFS file where
you declare the FILENAME and the ID, take a look at
QAV ADDING for an example how to add them to the game,
using the SEQ extension instead of QAV.


Point and click at the pictures below to jump to a specific section.

 








 


 

Misc. filename ID
<alpha remnant> BARREL 10
fluorescent light FLOLITE 12
<alpha remnant> SGLASS 14
<alpha remnant> WOODBEAM 16
<alpha remnant> VASE1 17
<alpha remnant> VASE2 18
<alpha remnant> ZBONES 19
fireball (tchern.) FIREBLUE 23
hellhound breathing HELLFIRE 27
<alpha remnant> JAREXPLO 31
<alpha remnant> WATEROFF 32
<alpha remnant> WATERON 33
spike trap SPIKE 34
fire gib FIREGIB 53
flare gib FLARGIB 54
napalm alt fire
and flame trap
FIRE01 55
fire 2 (tchernob.) FIRE02 56
<???> LONGLICK 70
Correct art for alpha remnants is missing
 
Tommy Cultist filename ID
idle CULT1I1 4096
dies CULT1D1 4097
explodes CULT1D2 4098
on fire roaming CULT1D3 4099
electrocuted CULT1E1 4100
got hit CULT1R1 4101
firing CULT1A1 4102
throwing TNT CULT1A2 4103
firing (prone) CULT1A3 4104
roaming CULT1M1 4105
jump A CULT1M2A 4106
jump B CULT1M2B 4107
jump C CULT1M2C 4108
swimming CULT1M3 4109
crouching CULT1M4 4110
on fire collapsing CULT1D3B 4111
melting CULT1D4 4112
idle (prone) CULT1I2 4113
     
Axe Zombie filename ID
idle ZOMB1I1 4352
got hit ZOMB1D1 4353
explodes ZOMB1D2 4354
on fire roaming ZOMB1D3 4355
electrocuted ZOMB1E1 4356
got hit ZOMB1R1 4357
attacks ZOMB1A1 4358
decapitated ZOMB1D4 4359
roaming ZOMB1M1 4360
emerging ZOMB1M2 4361
lying down ZOMB1M3 4362
getting up ZOMB1UP 4363
idle (underground) ZOMB1I2 4364
on fire collapsing ZOMB1D3B 4365
melting ZOMB1D5 4366
     
Fat Zombie filename ID
idle ZOMB2I1 4608
dies ZOMB2D1 4609
explodes ZOMB2D2 4610
on fire roaming ZOMB2D3 4611
electrocuted ZOMB2E1 4612
got hit ZOMB2R1 4613
attacks ZOMB2A1 4614
<empty> ZOMB2D4 4615
roaming ZOMB2M1 4616
vomits ZOMB2A2 4617
on fire collapsing ZOMB2D3B 4618
splitting in two ZOMB2D5 4619
     
Flesh Gargoyle filename ID
idle GARG1M1 4864
dies GARG1D1 4865
explodes GARG1D2 4866
on fire GARG1D3 4867
electrocuted GARG1E1 4868
got hit GARG1R1 4869
atacks GARG1A1 4870
roaming GARG1M2A 4871
roaming 2 GARG1M2B 4872
roaming 3 GARG1M2C 4873
     
Stone Gargoyle filename ID
idle GARG2M1 5120
dies GARG2D1 5121
<???> GARG2D2 5122
     
got hit GARG2R1 5125
attacks GARG2A1 5126
attacks (blue eyes) GARG2A2 5127
roaming GARG2M2A 5128
roaming 2 GARG2M2B 5129
roaming 3 GARG2M2C 5130
     
Phantom filename ID
idle GOST1M1 5376
dies GOST1D1 5377
     
electrocuted GOST1E1 5380
got hit (trans) GOST1R1 5381
attacks GOST1A1 5382
roaming (trans) GOST1M1 5383
roaming GOST1M2 5384
got hit GOST1R2 5385
     
Hell Hound filename ID
idle HELL1I1 5632
dies HELL1D1 5633
explodes HELL1D2 5634
     
electrocuted HELL1E1 5636
got hit HELL1R1 5637
attacks (bites) HELL1A1 5638
attacks (breaths f.) HELL1A2 5639
roaming HELL1M1 5640
     
Hand filename ID
idle HAND1I1 5888
dies HAND1D1 5889
dies HAND1D1 5890
on fire and dies HAND1D3 5891
     
roaming HAND1M1 5894
jumps to player HAND1M2 5895
     
Brown spider filename ID
idle SPID1I1 6144
dies SPID1D1 6145
dies 2 SPID1D2 6146
on fire and dies SPID1D3 6147
     
attacks SPID1A2 6150
roaming SPID1M1 6151
stretches up SPID1M2 6152
     
Red spider filename ID
idle SPID2I1 6400
dies SPID2D1 6401
dies 2 SPID2D2 6402
on fire and dies SPID2D3 6403
     
attacks SPID2A2 6406
roaming SPID2M1 6407
stretches up SPID2M2 6408
     
Black spider filename ID
idle SPID3I1 6656
dies SPID3D1 6657
dies 2 SPID3D2 6658
on fire and dies SPID3D3 6659
     
attacks SPID3A2 6662
roaming SPID3M1 6663
stretches up SPID3M2 6664
All files are shared with Mother Spider
     
Mother spider filename ID
idle SPID3I1 6912
dies SPID3D1 6913
dies 2 SPID3D2 6914
on fire and dies SPID3D3 6915
     
attacks SPID3A2 6918
roaming SPID3M1 6919
stretches up SPID3M2 6920
All files are shared with Black Spider
     
Gill Beast filename ID
idle GILL1I1 7168
dies GILL1D1 7169
explodes GILL1D2 7170
dies 3 GILL1D3 7171
electrocuted GILL1E1 7172
got hit GILL1R1 7173
attacks GILL1A1 7174
attacks (swimming) GILL1A2 7175
dies 4 GILL1D4 7176
roaming GILL1M1 7177
swimming GILL1M2 7178
got hit 2 GILL1R2 7179
     
Eel filename ID
idle EEL1M1 7424
dies EEL1D1 7425
explodes EEL1D2 7426
     
electrocuted EEL1E1 7428
roaming EEL1M1 7430
<???> EEL1M2 none
attacks EEL1A1 7431
ID 7424 and 7430 are using the same SEQ file
     
Bat filename ID
idle BAT1I1 7680
dies BAT1D1 7681
dies BAT1D1 7682
on fire and dies BAT1D3 7683
     
roaming BAT1M1 7686
attacks BAT1A1 7687
ID 7681 and 7682 is using the same SEQ file
     
Rat filename ID
idle RAT1I1 7936
dies RAT1D1 7937
dies RAT1D1 7938
on fire and dies RAT1D3 7939
     
roaming RAT1A1 7942
attacks RAT1M1 7943
ID 7937 and 7938 is using the same SEQ file
     
Pod (green) filename ID
idle POD1I 8192
dies POD1D1 8193
explodes POD1D2 8194
     
closes POD1CLOS 8197
opens POD1OPEN 8198
closes POD1CLOS 8199
attacks POD1A1 8200
ID 8197 and 8199 is using the same SEQ file
     
Pod (red) filename ID
idle POD2I 8704
dies POD2D1 8705
explodes POD2D2 8706
     
closes POD2CLOS 8709
opens POD2OPEN 8710
closes POD2CLOS 8711
attacks POD2A1 8712
ID 8709 and 8711 is using the same SEQ file
     
Tentacle filename ID
idle TENT1I1 8448
dies TENT1D2 8449
dies TENT1D2 8450
     
down TENT1DOW 8453
attacks TENT1A1 8454
up TENT1UP 8455
down TENT1DOW 8456
ID 8449 and 8450 is using the same SEQ file and
ID 8453 and 8455 is using the same SEQ file
 
Fire Tentacle filename ID
idle TENT2I1 8960
dies TENT2D2 8961
dies TENT2D2 8962
     
down TENT2DOW 8965
attacks TENT2A1 8966
up TENT2UP 8967
down TENT2DOW 8968
ID 8961 and 8962 is using the same SEQ file and
ID 8965 and 8968 is using the same SEQ file
 
Cerberus filename ID
idle CERB1I1 9728
dies (1st head) CERB1D1 9729
     
electrocuted CERB1E1 9732
got hit CERB1R1 9733
attacks CERB1A1 9734
roaming CERB1M1 9735
     
idle (1-headed) CERB2I1 9984
dies (1-headed) CERB2D1 9985
     
electrocuted CERB1E1 9988
got hit (1-headed) CERB2R1 9989
attacks (1-headed) CERB2A1 9990
roaming (1-headed) CERB2M1 9991
ID 9732 and 9988 is using the same SEQ file
     
Tchernobog filename ID
idle TBOG1I1 10240
dies TBOG1D1 10241
dies TBOG1D1 10242
dies TBOG1D1 10243
     
got hit TBOG1R1 10245
attacks 1 TBOG1A1 10246
attacks 2 TBOG1A2 10247
roaming TBOG1M1 10248
ID 10241, 10242, 10243 is using the same SEQ file
     
Beast (brown hair) filename ID
idle BEST1I1 10496
dies BEST1D1 10497
dies BEST1D1 10498
on fire roaming BEST1D3 10499
electrocuted BEST1E1 10500
got hit BEST1R1 10501
attack (slash) BEST1A1 10502
attack (stomp) BEST1A2 10503
roaming BEST1M1 10504
swimming BEST1M2 10505
crouching BEST1M4 10506
idle (prone) BEST1I2 10507
on fire collapsing BEST1D3B 10508
transform. to caleb BEST1TR 10509
ID 10497 and 10498 is using the same SEQ file
     
Beast (blue hair) filename ID
idle BEST2I1 10752
dies BEST2D1 10753
dies BEST2D1 10754
on fire roaming BEST2D3 10755
electrocuted BEST2E1 10756
got hit BEST2R1 10757
attack (slash) BEST2A1 10758
sttack (stomp) BEST2A2 10759
roaming BEST2M1 10760
swimming BEST2M2 10761
crouching BEST2M4 10762
idle (prone) BEST2I2 10763
on fire collapsing BEST2D3B 10764
transf. to cultist BEST2TR 10765
ID 10753 and 10754 is using the same SEQ file
 
Gargoyle transform. filename ID
statue to flesh GARG1TR 11013
statue to stone GARG2TR 11269
 
Shotgun Cultist filename ID
idle CULT2I1 11520
dies 1 CULT2D1 11521
explodes CULT2D2 11522
on fire roaming CULT2D3 11523
electrocuted CULT2E1 11524
got hit CULT2R1 11525
attack CULT2A1 11526
throwing TNT CULT2A2 11527
attacks (prone) CULT2A3 11528
roaming CULT2M1 11529
jump A CULT2M2A 11530
jump B CULT2M2B 11531
jump C CULT2M2C 11532
swimming CULT2M3 11533
crouching CULT2M4 11534
     
exploding CULT2D4 11536
idle (prone) CULT2I2 11537
 
Caleb (player) filename ID
idle PLAY1I1 12032
dies PLAY1D1 12033
dies PLAY1D1 12034
on fire then collap. PLAY1D3 12035
electrocuted CULT2E1 12036
got hit PLAY1R1 12037
roaming PLAY1M1 12038
roaming PLAY1M1 12039
roaming PLAY1M1 12040
swimming PLAY1M3 12041
crouching PLAY1M4 12042
crouching PLAY1M4 12043
collapsing on fire PLAY1D3B 12044
transforms to beast PLAY1TR 12045
1 health get up PLAY1M5 12046
dies PLAY1D1B 12047
1 health left PLAY1D4 12048
1 health death PLAY1D4B 12049
1 health death PLAY1D5 12050
ID 12033 and 12034 is using the same SEQ file
ID 12038, 12039, 12040 is using the same SEQ file
ID 12042 and 12043 is using the same SEQ file
 
Innocent filename ID
idle PRIS1I1 12544
dies PRIS1D1 12545
dies PRIS1D1 12546
on fire roaming PRIS1D3 12547
electrocuted PRIS1E1 12548
got hit PRIS1R1 12549
roaming PRIS1M1 12550
collapsing on fire CULT1D3B 12551
ID 12033 and 12034 is using the same SEQ file
 
Tesla Cultist filename ID
idle CULT3I1 12800
dies CULT3D1 12801
explodes CULT3D2 12802
on fire roaming CULT3D3 12803
electrocuted CULT3E1 12804
got hit CULT3R1 12805
attacks CULT3A1 12806
throws TNT CULT3A2 12807
attacks (prone) CULT3A3 12808
roaming CULT3M1 12809
jumping A CULT3M2A 12810
jumping B CULT3M2B 12811
jumping C CULT3M2C 12812
swimming CULT3M3 12813
crouching CULT3M4 12814
on fire collapsing CULT3D3B 12815
 
TNT Cultist filename ID
idle CULT4I1 13056
dies CULT4D1 13057
explodes CULT4D2 13058
on fire roaming CULT4D3 13059
electrocuted CULT4E1 13060
got hit CULT4R1 13061
attacks CULT4A1 13062
throws TNT CULT4A2 13063
attacks (prone) CULT4A3 13064
roaming CULT4M1 13065
jumps A CULT4M2A 13066
jumps B CULT4M2B 13067
jumps C CULT4M2C 13068
swimming CULT4M2C 13069
crouching CULT4M4 13070
on fire collapsing CULT4D3B 13071
 
Priest filename ID
idle CULT5I1 13312
dies CULT5D1 13313
explodes CULT5D2 13314
on fire roaming CULT5D3 13315
electrocuted CULT5E1 13316
got hit CULT5R1 13317
attacks CULT5A1 13318
throws TNT CULT5A2 13319
attacks (prone) CULT5A3 13320
roaming CULT5M1 13321
jumps A CULT5M2A 13322
jumps B CULT5M2B 13323
jumps C CULT5M2C 13324
swimming CULT5M3 13325
crouching CULT5M4 13326
on fire collapsing CULT5D3B 13327
transf. to beast CULT5TR 13328
     
Tiny Caleb filename ID
idle CALB1I1 13568
dies CALB1D1 13569
     
on fire CALB1D3 13571
     
got hit CALB1R1 13573
roaming CALB1M1 13574
raven flight? CALB1M2 13575
swimming CALB1M3 13576
crouching CALB1M4 13577
idle (prone) CALB1I2 13578
on fire collapsing CALB1D3B 13579
 
Flammable tree filename ID
tree burning up 1 TREEFIR1 25
tree burning up 2 TREEFIR2 26
 
Fireball gen DATA2 filename ID
1 = bearded man FTRAP1 35

2 = horned one

FTRAP2 36
 
Machinegun filename ID
door opens MGOPEN 38
fires MGFIRE 39
door closes MGCLOSE 40
dies MGDEAD 28
flare MGFLARE 41
 
Aerosol can filename ID
spraying 1 CANFIRE1 0
spraying 2
CANFIRE2 1
exploding EXPLF1 5
ID 0 and 1 animations are mixed in the game
 
Metal grate filename ID
broken METGRAT1 21
 
Spiderweb filename ID
breaking BIGWEB 15
 
Eject filename ID
tommy bullet 1 BEJECT1 62
tommy bullet 2 BEJECT2 63
tommy bullet 3 BEJECT3 64
shotgun shell 1 SEJECT1 65
shotgun shell 2 SEJECT2 66
shotgun shell 3 SEJECT3 67
All BEJECT animations are mixed in the game
All SEJECT animations are mixed in the game
 
Phantom projectile filename ID
attacks SKULL 2
dies SKULL2 20
 
Splash filename ID
bullet hits water SPLASH1 6
water drop SPLASH2 7
blood drop SPLASH3 8
footstep in water SPLASH03 42
footstep in lava SPLASH04 43
 
Explosion filename ID
TNT (floor only) EXPLC1 3
TNT (wall only) and NAPALM explosion (wall and floor)
EXPLC2 4
flare alt fire EXPLF2 9
 
Glass filename ID
shattering GLASS 13
 
Fireball filename ID
fireball generator FIREBALL 22
napalm and Cerberus NFIRE 61
fire pod projectile POD2PROJ 69
 
Smoke filename ID
fireball smoke FSMOKE 48
napalm + f.b. gen. NSMOKE 60
 
Puke/Acidball filename ID
Fat Zombie proj. PUKE1 29
Green Pod project. POD1PROJ 68
Puke and Acidball have their own set of sprites
 
Blood squirt filename ID
ricochet for flesh SQUIB1 49
blood squirt 2 SQUIB2 50
blood squirt 3 SQUIB3 51
blood squirt 4 SQUIB4 52
 
Blood splat filename ID
wall splat 1 BSPLAT1 57
wall splat 2 BSPLAT2 58
puddle BLOOD01 59
 
Tesla charge filename ID
gib hits wall ELECGIB 11
circular gib (alt) TESLAGIB 30
 
Ricochet filename ID
stone, metal, goo RICOCH01 44
wood, dirt, clay, leaves, cloth, plant RICOCH02 45
dirt, clay RICOCH03 46
 
Item spawn filename ID
spark RESPAWN 47
 
Padlock filename ID
breaking PADLOCK 37
 
Bone filename ID
exploding BONE 24
 

 

 

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