To edit SEQ files you best download QAVSEQ
SUITE 1.0
When done editing, save the file under a custom name.
Then open NOTEPAD and create a BLD.RFS file where
you declare the FILENAME and the ID, take a look at
QAV
ADDING for an example how to add them to the game,
using the SEQ extension instead of QAV.
Point and click at the pictures below to jump to a specific section.
Misc. |
filename |
ID |
<alpha remnant> |
BARREL |
10 |
fluorescent light |
FLOLITE |
12 |
<alpha remnant> |
SGLASS |
14 |
<alpha remnant> |
WOODBEAM |
16 |
<alpha remnant> |
VASE1 |
17 |
<alpha remnant> |
VASE2 |
18 |
<alpha remnant> |
ZBONES |
19 |
fireball (tchern.) |
FIREBLUE |
23 |
hellhound breathing |
HELLFIRE |
27 |
<alpha remnant> |
JAREXPLO |
31 |
<alpha remnant> |
WATEROFF |
32 |
<alpha remnant> |
WATERON |
33 |
spike trap |
SPIKE
|
34 |
fire gib |
FIREGIB |
53 |
flare gib |
FLARGIB |
54 |
napalm alt fire
and flame trap |
FIRE01 |
55 |
fire 2 (tchernob.) |
FIRE02 |
56 |
<???> |
LONGLICK |
70 |
Correct
art for alpha remnants is missing |
|
Tommy Cultist |
filename |
ID |
idle |
CULT1I1 |
4096 |
dies |
CULT1D1 |
4097 |
explodes |
CULT1D2 |
4098 |
on fire roaming |
CULT1D3 |
4099 |
electrocuted |
CULT1E1 |
4100 |
got hit |
CULT1R1 |
4101 |
firing |
CULT1A1 |
4102 |
throwing TNT |
CULT1A2 |
4103 |
firing (prone) |
CULT1A3 |
4104 |
roaming |
CULT1M1 |
4105 |
jump A |
CULT1M2A |
4106 |
jump B |
CULT1M2B |
4107 |
jump C |
CULT1M2C |
4108 |
swimming |
CULT1M3 |
4109 |
crouching |
CULT1M4 |
4110 |
on fire collapsing |
CULT1D3B |
4111 |
melting |
CULT1D4 |
4112 |
idle (prone) |
CULT1I2 |
4113 |
|
|
|
Axe Zombie |
filename |
ID |
idle |
ZOMB1I1 |
4352 |
got hit |
ZOMB1D1 |
4353 |
explodes |
ZOMB1D2 |
4354 |
on fire roaming |
ZOMB1D3 |
4355 |
electrocuted |
ZOMB1E1 |
4356 |
got hit |
ZOMB1R1 |
4357 |
attacks |
ZOMB1A1 |
4358 |
decapitated |
ZOMB1D4 |
4359 |
roaming |
ZOMB1M1 |
4360 |
emerging |
ZOMB1M2 |
4361 |
lying down |
ZOMB1M3 |
4362 |
getting up |
ZOMB1UP |
4363 |
idle (underground) |
ZOMB1I2 |
4364 |
on fire collapsing |
ZOMB1D3B |
4365 |
melting |
ZOMB1D5 |
4366 |
|
|
|
Fat Zombie |
filename |
ID |
idle |
ZOMB2I1 |
4608 |
dies |
ZOMB2D1 |
4609 |
explodes |
ZOMB2D2 |
4610 |
on fire roaming |
ZOMB2D3 |
4611 |
electrocuted |
ZOMB2E1 |
4612 |
got hit |
ZOMB2R1 |
4613 |
attacks |
ZOMB2A1 |
4614 |
<empty> |
ZOMB2D4 |
4615 |
roaming |
ZOMB2M1 |
4616 |
vomits |
ZOMB2A2 |
4617 |
on fire collapsing |
ZOMB2D3B |
4618 |
splitting in two |
ZOMB2D5 |
4619 |
|
|
|
Flesh Gargoyle |
filename |
ID |
idle |
GARG1M1 |
4864 |
dies |
GARG1D1 |
4865 |
explodes |
GARG1D2 |
4866 |
on fire |
GARG1D3 |
4867 |
electrocuted |
GARG1E1 |
4868 |
got hit |
GARG1R1 |
4869 |
atacks |
GARG1A1 |
4870 |
roaming |
GARG1M2A |
4871 |
roaming 2 |
GARG1M2B |
4872 |
roaming 3 |
GARG1M2C |
4873 |
|
|
|
Stone
Gargoyle |
filename |
ID |
idle |
GARG2M1 |
5120 |
dies |
GARG2D1 |
5121 |
<???> |
GARG2D2 |
5122 |
|
|
|
got hit |
GARG2R1 |
5125 |
attacks |
GARG2A1 |
5126 |
attacks (blue eyes) |
GARG2A2 |
5127 |
roaming |
GARG2M2A |
5128 |
roaming 2 |
GARG2M2B |
5129 |
roaming 3 |
GARG2M2C |
5130 |
|
|
|
Phantom |
filename |
ID |
idle |
GOST1M1 |
5376 |
dies |
GOST1D1 |
5377 |
|
|
|
electrocuted |
GOST1E1 |
5380 |
got hit (trans) |
GOST1R1 |
5381 |
attacks |
GOST1A1 |
5382 |
roaming (trans) |
GOST1M1 |
5383 |
roaming |
GOST1M2 |
5384 |
got hit |
GOST1R2 |
5385 |
|
|
|
Hell Hound |
filename |
ID |
idle |
HELL1I1 |
5632 |
dies |
HELL1D1 |
5633 |
explodes |
HELL1D2 |
5634 |
|
|
|
electrocuted |
HELL1E1 |
5636 |
got hit |
HELL1R1 |
5637 |
attacks (bites) |
HELL1A1 |
5638 |
attacks (breaths f.) |
HELL1A2 |
5639 |
roaming |
HELL1M1 |
5640 |
|
|
|
Hand |
filename |
ID |
idle |
HAND1I1 |
5888 |
dies |
HAND1D1 |
5889 |
dies |
HAND1D1 |
5890 |
on fire and dies |
HAND1D3 |
5891 |
|
|
|
roaming |
HAND1M1 |
5894 |
jumps to player |
HAND1M2 |
5895 |
|
|
|
Brown spider |
filename |
ID |
idle |
SPID1I1 |
6144 |
dies |
SPID1D1 |
6145 |
dies 2 |
SPID1D2 |
6146 |
on fire and dies |
SPID1D3 |
6147 |
|
|
|
attacks |
SPID1A2 |
6150 |
roaming |
SPID1M1 |
6151 |
stretches up |
SPID1M2 |
6152 |
|
|
|
Red spider |
filename |
ID |
idle |
SPID2I1 |
6400 |
dies |
SPID2D1 |
6401 |
dies 2 |
SPID2D2 |
6402 |
on fire and dies |
SPID2D3 |
6403 |
|
|
|
attacks |
SPID2A2 |
6406 |
roaming |
SPID2M1 |
6407 |
stretches up |
SPID2M2 |
6408 |
|
|
|
Black spider |
filename |
ID |
idle |
SPID3I1 |
6656 |
dies |
SPID3D1 |
6657 |
dies 2 |
SPID3D2 |
6658 |
on fire and dies |
SPID3D3 |
6659 |
|
|
|
attacks |
SPID3A2 |
6662 |
roaming |
SPID3M1 |
6663 |
stretches up |
SPID3M2 |
6664 |
All files
are shared with Mother Spider |
|
|
|
Mother spider |
filename |
ID |
idle |
SPID3I1 |
6912 |
dies |
SPID3D1 |
6913 |
dies 2 |
SPID3D2 |
6914 |
on fire and dies |
SPID3D3 |
6915 |
|
|
|
attacks |
SPID3A2 |
6918 |
roaming |
SPID3M1 |
6919 |
stretches up |
SPID3M2 |
6920 |
All files
are shared with Black Spider |
|
|
|
Gill Beast |
filename |
ID |
idle |
GILL1I1 |
7168 |
dies |
GILL1D1 |
7169 |
explodes |
GILL1D2 |
7170 |
dies 3 |
GILL1D3 |
7171 |
electrocuted |
GILL1E1 |
7172 |
got hit |
GILL1R1 |
7173 |
attacks |
GILL1A1 |
7174 |
attacks (swimming) |
GILL1A2 |
7175 |
dies 4 |
GILL1D4 |
7176 |
roaming |
GILL1M1 |
7177 |
swimming |
GILL1M2 |
7178 |
got hit 2 |
GILL1R2 |
7179 |
|
|
|
Eel |
filename |
ID |
idle |
EEL1M1 |
7424 |
dies |
EEL1D1 |
7425 |
explodes |
EEL1D2 |
7426 |
|
|
|
electrocuted |
EEL1E1 |
7428 |
roaming |
EEL1M1 |
7430 |
<???> |
EEL1M2 |
none |
attacks |
EEL1A1 |
7431 |
ID 7424 and 7430 are using the
same SEQ file |
|
|
|
Bat |
filename |
ID |
idle |
BAT1I1 |
7680 |
dies |
BAT1D1 |
7681 |
dies |
BAT1D1 |
7682 |
on fire and dies |
BAT1D3 |
7683 |
|
|
|
roaming |
BAT1M1 |
7686 |
attacks |
BAT1A1 |
7687 |
ID 7681 and 7682 is using the
same SEQ file |
|
|
|
Rat |
filename |
ID |
idle |
RAT1I1 |
7936 |
dies |
RAT1D1 |
7937 |
dies |
RAT1D1 |
7938 |
on fire and dies |
RAT1D3 |
7939 |
|
|
|
roaming |
RAT1A1 |
7942 |
attacks |
RAT1M1 |
7943 |
ID 7937 and 7938 is using the
same SEQ file |
|
|
|
Pod (green) |
filename |
ID |
idle |
POD1I |
8192 |
dies |
POD1D1 |
8193 |
explodes |
POD1D2 |
8194 |
|
|
|
closes |
POD1CLOS |
8197 |
opens |
POD1OPEN |
8198 |
closes |
POD1CLOS |
8199 |
attacks |
POD1A1 |
8200 |
ID 8197 and 8199 is using the
same SEQ file |
|
|
|
Pod (red) |
filename |
ID |
idle |
POD2I |
8704 |
dies |
POD2D1 |
8705 |
explodes |
POD2D2 |
8706 |
|
|
|
closes |
POD2CLOS |
8709 |
opens |
POD2OPEN |
8710 |
closes |
POD2CLOS |
8711 |
attacks |
POD2A1 |
8712 |
ID 8709 and 8711 is using the
same SEQ file |
|
|
|
Tentacle |
filename |
ID |
idle |
TENT1I1 |
8448 |
dies |
TENT1D2 |
8449 |
dies |
TENT1D2 |
8450 |
|
|
|
down |
TENT1DOW |
8453 |
attacks |
TENT1A1 |
8454 |
up |
TENT1UP |
8455 |
down |
TENT1DOW |
8456 |
ID 8449 and 8450 is using the
same SEQ file and |
ID 8453 and 8455 is using the
same SEQ file |
|
Fire Tentacle |
filename |
ID |
idle |
TENT2I1 |
8960 |
dies |
TENT2D2 |
8961 |
dies |
TENT2D2 |
8962 |
|
|
|
down |
TENT2DOW |
8965 |
attacks |
TENT2A1 |
8966 |
up |
TENT2UP |
8967 |
down |
TENT2DOW |
8968 |
ID 8961 and 8962 is using the
same SEQ file and |
ID 8965 and 8968 is using the
same SEQ file |
|
Cerberus |
filename |
ID |
idle |
CERB1I1 |
9728 |
dies (1st head) |
CERB1D1 |
9729 |
|
|
|
electrocuted |
CERB1E1 |
9732 |
got hit |
CERB1R1 |
9733 |
attacks |
CERB1A1 |
9734 |
roaming |
CERB1M1 |
9735 |
|
|
|
idle (1-headed) |
CERB2I1 |
9984 |
dies (1-headed) |
CERB2D1 |
9985 |
|
|
|
electrocuted |
CERB1E1 |
9988 |
got hit (1-headed) |
CERB2R1 |
9989 |
attacks (1-headed) |
CERB2A1 |
9990 |
roaming (1-headed) |
CERB2M1 |
9991 |
ID 9732 and 9988 is using the
same SEQ file |
|
|
|
Tchernobog |
filename |
ID |
idle |
TBOG1I1 |
10240 |
dies |
TBOG1D1 |
10241 |
dies |
TBOG1D1 |
10242 |
dies |
TBOG1D1 |
10243 |
|
|
|
got hit |
TBOG1R1 |
10245 |
attacks 1 |
TBOG1A1 |
10246 |
attacks 2 |
TBOG1A2 |
10247 |
roaming |
TBOG1M1 |
10248 |
ID 10241, 10242, 10243 is using
the same SEQ file |
|
|
|
Beast (brown
hair) |
filename |
ID |
idle |
BEST1I1 |
10496 |
dies |
BEST1D1 |
10497 |
dies |
BEST1D1 |
10498 |
on fire roaming |
BEST1D3 |
10499 |
electrocuted |
BEST1E1 |
10500 |
got hit |
BEST1R1 |
10501 |
attack (slash) |
BEST1A1 |
10502 |
attack (stomp) |
BEST1A2 |
10503 |
roaming |
BEST1M1 |
10504 |
swimming |
BEST1M2 |
10505 |
crouching |
BEST1M4 |
10506 |
idle (prone) |
BEST1I2 |
10507 |
on fire collapsing |
BEST1D3B |
10508 |
transform. to caleb |
BEST1TR |
10509 |
ID 10497 and 10498 is using
the same SEQ file |
|
|
|
Beast (blue
hair) |
filename |
ID |
idle |
BEST2I1 |
10752 |
dies |
BEST2D1 |
10753 |
dies |
BEST2D1 |
10754 |
on fire roaming |
BEST2D3 |
10755 |
electrocuted |
BEST2E1 |
10756 |
got hit |
BEST2R1 |
10757 |
attack (slash) |
BEST2A1 |
10758 |
sttack (stomp) |
BEST2A2 |
10759 |
roaming |
BEST2M1 |
10760 |
swimming |
BEST2M2 |
10761 |
crouching |
BEST2M4 |
10762 |
idle (prone) |
BEST2I2 |
10763 |
on fire collapsing |
BEST2D3B |
10764 |
transf. to cultist |
BEST2TR |
10765 |
ID 10753 and 10754 is using
the same SEQ file |
|
Gargoyle transform. |
filename |
ID |
statue to flesh |
GARG1TR |
11013 |
statue to stone |
GARG2TR |
11269 |
|
Shotgun Cultist |
filename |
ID |
idle |
CULT2I1 |
11520 |
dies 1 |
CULT2D1 |
11521 |
explodes |
CULT2D2 |
11522 |
on fire roaming |
CULT2D3 |
11523 |
electrocuted |
CULT2E1 |
11524 |
got hit |
CULT2R1 |
11525 |
attack |
CULT2A1 |
11526 |
throwing TNT |
CULT2A2 |
11527 |
attacks (prone) |
CULT2A3 |
11528 |
roaming |
CULT2M1 |
11529 |
jump A |
CULT2M2A |
11530 |
jump B |
CULT2M2B |
11531 |
jump C |
CULT2M2C |
11532 |
swimming |
CULT2M3 |
11533 |
crouching |
CULT2M4 |
11534 |
|
|
|
exploding |
CULT2D4 |
11536 |
idle (prone) |
CULT2I2 |
11537 |
|
Caleb
(player) |
filename |
ID |
idle |
PLAY1I1 |
12032 |
dies |
PLAY1D1 |
12033 |
dies |
PLAY1D1 |
12034 |
on fire then collap. |
PLAY1D3 |
12035 |
electrocuted |
CULT2E1 |
12036 |
got hit |
PLAY1R1 |
12037 |
roaming |
PLAY1M1 |
12038 |
roaming |
PLAY1M1 |
12039 |
roaming |
PLAY1M1 |
12040 |
swimming |
PLAY1M3 |
12041 |
crouching |
PLAY1M4 |
12042 |
crouching |
PLAY1M4 |
12043 |
collapsing on fire |
PLAY1D3B |
12044 |
transforms to beast |
PLAY1TR |
12045 |
1 health get up |
PLAY1M5 |
12046 |
dies |
PLAY1D1B |
12047 |
1 health left |
PLAY1D4 |
12048 |
1 health death |
PLAY1D4B |
12049 |
1 health death |
PLAY1D5 |
12050 |
ID 12033 and 12034 is using
the same SEQ file |
ID 12038, 12039, 12040 is using
the same SEQ file |
ID 12042 and 12043 is using
the same SEQ file |
|
Innocent |
filename |
ID |
idle |
PRIS1I1 |
12544 |
dies |
PRIS1D1 |
12545 |
dies |
PRIS1D1 |
12546 |
on fire roaming |
PRIS1D3 |
12547 |
electrocuted |
PRIS1E1 |
12548 |
got hit |
PRIS1R1 |
12549 |
roaming |
PRIS1M1 |
12550 |
collapsing on fire |
CULT1D3B |
12551 |
ID 12033 and 12034 is using
the same SEQ file |
|
Tesla
Cultist |
filename |
ID |
idle |
CULT3I1 |
12800 |
dies |
CULT3D1 |
12801 |
explodes |
CULT3D2 |
12802 |
on fire roaming |
CULT3D3 |
12803 |
electrocuted |
CULT3E1 |
12804 |
got hit |
CULT3R1 |
12805 |
attacks |
CULT3A1 |
12806 |
throws TNT |
CULT3A2 |
12807 |
attacks (prone) |
CULT3A3 |
12808 |
roaming |
CULT3M1 |
12809 |
jumping A |
CULT3M2A |
12810 |
jumping B |
CULT3M2B |
12811 |
jumping C |
CULT3M2C |
12812 |
swimming |
CULT3M3 |
12813 |
crouching |
CULT3M4 |
12814 |
on fire collapsing |
CULT3D3B |
12815 |
|
TNT Cultist |
filename |
ID |
idle |
CULT4I1 |
13056 |
dies |
CULT4D1 |
13057 |
explodes |
CULT4D2 |
13058 |
on fire roaming |
CULT4D3 |
13059 |
electrocuted |
CULT4E1 |
13060 |
got hit |
CULT4R1 |
13061 |
attacks |
CULT4A1 |
13062 |
throws TNT |
CULT4A2 |
13063 |
attacks (prone) |
CULT4A3 |
13064 |
roaming |
CULT4M1 |
13065 |
jumps A |
CULT4M2A |
13066 |
jumps B |
CULT4M2B |
13067 |
jumps C |
CULT4M2C |
13068 |
swimming |
CULT4M2C |
13069 |
crouching |
CULT4M4 |
13070 |
on fire collapsing |
CULT4D3B |
13071 |
|
Priest |
filename |
ID |
idle |
CULT5I1 |
13312 |
dies |
CULT5D1 |
13313 |
explodes |
CULT5D2 |
13314 |
on fire roaming |
CULT5D3 |
13315 |
electrocuted |
CULT5E1 |
13316 |
got hit |
CULT5R1 |
13317 |
attacks |
CULT5A1 |
13318 |
throws TNT |
CULT5A2 |
13319 |
attacks (prone) |
CULT5A3 |
13320 |
roaming |
CULT5M1 |
13321 |
jumps A |
CULT5M2A |
13322 |
jumps B |
CULT5M2B |
13323 |
jumps C |
CULT5M2C |
13324 |
swimming |
CULT5M3 |
13325 |
crouching |
CULT5M4 |
13326 |
on fire collapsing |
CULT5D3B |
13327 |
transf. to beast |
CULT5TR |
13328 |
|
|
|
Tiny Caleb |
filename |
ID |
idle |
CALB1I1 |
13568 |
dies |
CALB1D1 |
13569 |
|
|
|
on fire |
CALB1D3 |
13571 |
|
|
|
got hit |
CALB1R1 |
13573 |
roaming |
CALB1M1 |
13574 |
raven flight? |
CALB1M2 |
13575 |
swimming |
CALB1M3 |
13576 |
crouching |
CALB1M4 |
13577 |
idle (prone) |
CALB1I2 |
13578 |
on fire collapsing |
CALB1D3B |
13579 |
|
Flammable tree |
filename |
ID |
tree burning up 1 |
TREEFIR1 |
25 |
tree burning up 2 |
TREEFIR2 |
26 |
|
Fireball
gen DATA2 |
filename |
ID |
1 = bearded man |
FTRAP1 |
35 |
2 = horned one |
FTRAP2 |
36 |
|
Machinegun |
filename |
ID |
door opens |
MGOPEN |
38 |
fires |
MGFIRE |
39 |
door closes |
MGCLOSE |
40 |
dies |
MGDEAD |
28 |
flare |
MGFLARE |
41 |
|
Aerosol
can |
filename |
ID |
spraying 1 |
CANFIRE1 |
0 |
spraying 2 |
CANFIRE2 |
1 |
exploding |
EXPLF1 |
5 |
ID
0 and 1 animations are mixed in the game |
|
Metal
grate |
filename |
ID |
broken |
METGRAT1 |
21 |
|
Spiderweb |
filename |
ID |
breaking |
BIGWEB |
15 |
|
Eject |
filename |
ID |
tommy bullet 1 |
BEJECT1 |
62 |
tommy bullet 2 |
BEJECT2 |
63 |
tommy bullet 3 |
BEJECT3 |
64 |
shotgun shell 1 |
SEJECT1 |
65 |
shotgun shell 2 |
SEJECT2 |
66 |
shotgun shell 3 |
SEJECT3 |
67 |
All BEJECT
animations are mixed in the game
All SEJECT animations are mixed in the game |
|
Phantom
projectile |
filename |
ID |
attacks |
SKULL |
2 |
dies |
SKULL2 |
20 |
|
Splash |
filename |
ID |
bullet hits water |
SPLASH1 |
6 |
water drop |
SPLASH2 |
7 |
blood drop |
SPLASH3 |
8 |
footstep in water |
SPLASH03 |
42 |
footstep in lava |
SPLASH04 |
43 |
|
Explosion |
filename |
ID |
TNT (floor only) |
EXPLC1 |
3 |
TNT (wall only) and NAPALM explosion
(wall and floor) |
EXPLC2 |
4 |
flare alt fire |
EXPLF2 |
9 |
|
Glass |
filename |
ID |
shattering |
GLASS |
13 |
|
Fireball |
filename |
ID |
fireball generator |
FIREBALL |
22 |
napalm and Cerberus |
NFIRE |
61 |
fire pod projectile |
POD2PROJ |
69 |
|
Smoke |
filename |
ID |
fireball smoke |
FSMOKE |
48 |
napalm + f.b. gen. |
NSMOKE |
60 |
|
Puke/Acidball
|
filename |
ID |
Fat Zombie proj. |
PUKE1 |
29 |
Green Pod project. |
POD1PROJ |
68 |
Puke
and Acidball have their own set of sprites |
|
Blood
squirt |
filename |
ID |
ricochet for flesh |
SQUIB1 |
49 |
blood squirt 2 |
SQUIB2 |
50 |
blood squirt 3 |
SQUIB3 |
51 |
blood squirt 4 |
SQUIB4 |
52 |
|
Blood
splat |
filename |
ID |
wall splat 1 |
BSPLAT1 |
57 |
wall splat 2 |
BSPLAT2 |
58 |
puddle |
BLOOD01 |
59 |
|
Tesla
charge |
filename |
ID |
gib hits wall |
ELECGIB |
11 |
circular gib (alt) |
TESLAGIB |
30 |
|
Ricochet |
filename |
ID |
stone, metal, goo |
RICOCH01 |
44 |
wood, dirt, clay, leaves, cloth, plant |
RICOCH02 |
45 |
dirt, clay |
RICOCH03 |
46 |
|
Item
spawn |
filename |
ID |
spark |
RESPAWN |
47 |
|
Padlock
|
filename |
ID |
breaking |
PADLOCK |
37 |
|
Bone |
filename |
ID |
exploding |
BONE |
24 |
|
|