How to...

End Switch Combo Switch (pic) Combo Switch (num) later...

End Switch

3D

Insert sprite on wall and change image to picnum 318
Set palette to 8 if the switch needs to call EndingB (optional)

2D Type: Toggle Switch
TX ID: 4 for EndingA or TX ID: 5 for EndingB
CMD: ON
Send When: going OFF
waitTime: 10
Trigger On: Push

Combo Switch (pic)

3D Insert sprite on wall and change image to picnum 2532
2D

Type: Combination Switch
TX ID: 100
CMD: STATE
Send when: going ON and going OFF
Trigger On: Push
Data3: 6
Data4: 207 (optional)

Duplicate sprite twice (copy and paste) and line them up.

Insert a new sprite

Type: Combination Switch
RX ID: 100
TX ID: 101
CMD: STATE
Send when: going ON and going OFF
Data2: 3
Data3: 4

Insert yet another sprite

Type: SFX Gen
RX ID: 101
waitTime: 1
Data2: 270

3D Make sure the SOUND sprite is invisible, not blocking and not hitscan sensitive
   

Combo Switch (num)

3D Exactly the same as the previous example except the 3 sprites should have picnum 4208
2D Change for all 3 sprites the Data3 value to 10

 

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